![]() +2 Faith, +1 Food and +1 Production on wonder tiles +1 Faith and +1 Science to adjacent tiles +1 Culture to adjacent tiles land combat units who move next to the Matterhorn ignore Hills for the rest of the game and gain +3 Combat Strength when fighting in hills. +1 Production, +2 Gold and +2 Culture in the Wonder tiles.ĭoesn't provide fresh water, acts as a Coast. When the game reaches Atomic Era it provides additional +1 Production and +3 Science. ![]() +1 Production ( 2 Production, 1 Science). Each Camp, Pasture, and Plantation within 4 tiles provides +1 Amenity.+1 Era Score from Historic Moment earned after the wonder is complete if that Moment is usually worth 2 or more Era Score.+1 Food, +1 Production and +1 Culture from all Tundra tiles for this city.+100% Religious Tourism from this city.All your cities within 6 tiles are 100% Loyal.If you are the Suzerain of 2 or more City-States of that type an additional 15% boost is given to all your cities.When you are the Suzerain of a City-State this city gains a +15% boost to the yield provided by that City-State.All your cities on your non-home continent with a Governor gain +15% Production, +15% Faith and +15% Gold.If there are 5 Snow or Snow Hills tiles within 3 tiles of a city and owned by this player these yields are doubled. +20% Science and +10% Production in all cities. ![]()
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